


Villains can exit to Cap au Diable, Sharkhead Isle, Nerva Archipelago, St.These do not need to be time travel missions and every player on a team can use this option not just the owner of the mission.Using the portal to exit Ouroboros a player will get the normal selection of zones to travel to and one that places them inside that mission. The portal can also be used to enter some outdoor instance missions such as "Board Train".Heroes can leave through the exit portal to Atlas Park, Founders' Falls, Independence Port, Peregrine Island, or Talos Island.The only ways to get to Ouroboros are the Ouroboros Portal temporary power and the Mission Transporter booster power, provided that someone on the team has a Door Mission in the zone.Logging out in Ouroboros will earn you a bonus enhancement recipe, when you log back in, each time you complete a mission for a short time. You have spent a great deal of time working with the agents of Ouroboros earning you the Chronologist Day Job. You have a feeling as if there is a lot of work that needs to be done. However, the following music will play in the background while in the zone. There are no neighborhoods explicitly marked on the Ouroboros map. It is also a central image throughout the novel "The Worm Ouroboros" by E.R.

The available TFs and flashback missions/arcs vary with a player's alignment and level.Īn Ouroboros is the symbol of the dragon eating its own tail, which has existed for centuries throughout Norse, Greek, African, Hindu, and many other systems of mythology. There are missions and Task Forces here, as well as the Flashback system. Heroes and villains can both visit this zone, but they appear in different instances, with differences in some contact missions. The headquarters of the mysterious Menders of Ouroboros.
